Diagnostics and Log Tools

Diagnostics and log tools read persisted runtime evidence incrementally. They use sequence cursors so an agent can continue from the last seen event.

Tool Summary

Tool Purpose
diagnostic.tail Read structured LOOMLE diagnostic events.
log.tail Read Unreal output log events.

diagnostic.tail

Reads structured LOOMLE diagnostic events.

Parameters

Field Required Notes
fromSeq no Start sequence; defaults to 0.
limit no 1 to 1000; defaults to 200.
filters.severity no Filter by severity.
filters.category no Filter by diagnostic category.
filters.source no Filter by source.
filters.assetPathPrefix no Filter diagnostics under an asset path prefix.

Use When

Use diagnostics when the issue is likely in LOOMLE’s structured runtime events: tool errors, bridge state, validation failures, or asset-specific diagnostics.

log.tail

Reads Unreal output log events.

Parameters

Field Required Notes
fromSeq no Start sequence; defaults to 0.
limit no 1 to 1000; defaults to 200.
filters.minVerbosity no Minimum Unreal log verbosity.
filters.category no Single Unreal log category.
filters.categories no Multiple Unreal log categories.
filters.source no Log source.

Use When

Use logs when the next clue is likely in Unreal’s output log, such as compile messages, plugin warnings, runtime errors, or editor subsystem output.


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