Workflows
Loomle workflows follow one inspect-and-verify loop:
- Bind one project with
project. - Locate the real UE target with
editor({})or an exact Asset Path. - Read a compact summary, collection, tree, context, or flow.
- Load a static interface card or exact dynamic schema only when needed.
- Search the target Palette before creating a UE object.
- Send one complete dry-run Patch through
sal_patch. - Apply the same authored Patch after validation.
- Read back the affected state.
- Compile and save through the exact owning asset.
The examples use placeholder StableRef segments because real identities and Palette capabilities must come from the current project. Copy returned flat Targets, @identityPath references, brace object fields, and invocation templates; do not invent them.
Available Workflows
- Format a Blueprint Graph loads Loomle’s resident formatting Skill, requires precise live geometry, plans absolute move-only edits, and audits the measured result.
- Add a Blueprint Node follows Graph discovery, Palette creation, dry run, apply, and Blueprint finalization.
- Edit Blueprint Switch Cases uses exact Node schema for a dynamic UE operation.
- Add Widget Text edits an authored Widget tree and finalizes the owning WidgetBlueprint.
Foundation Guides
Use these guides before a domain workflow when the underlying step is unfamiliar:
- Project Binding
- Editor
- SAL Working Model
- Targets and Stable References
- Schema Discovery
- Mutations and Finalization
Additional workflows for factual reference queries, StateTree editing, and diagnostic recovery will follow this same model.