LOOMLE
HUMANS — AGENTS — WORLDS

Weave New Worlds with AI Agents.

Loomle AI builds SAL, Loomle MCP, and OASIUM—Structured Agent Language, an Unreal Engine interface, and an immersive world where humans and AI agents create together.

UE 5.7–5.8 · Apple Silicon macOS · x64 Windows
SAL / PATCH TEXT DRY RUN
eventGraph = target {
  domain: graph,
  asset: "/Game/Blueprints/BP_Door.BP_Door",
  blueprintId: "7c3f91a4-2d68-4f0e-b517-9a42e6c8d35b",
  id: "e2a56b9d-73c1-48f4-8d20-c6b91a374ef2"
}

patch eventGraph dry run
print = { palette: "returned-palette-entry-id" }
add print @source-node-guid/source-pin-guid -> print.execute
move print to (640, 320)
01 TARGET 02 BIND 03 ADD / CONNECT 04 PLAN / VALID

SAL — Structured Agent Language A shared text language for human–agent–computer collaboration on complex non-text objects.

Explore SAL →

Structured Agent Language (SAL) expresses object structure, relationships, capabilities, and edits as compact, ordered, copyable text while preserving native names, values, identities, and semantics. Humans and agents can inspect, exchange, and modify the same text; computers can validate and execute it. Its compact form reduces total token cost across the full agent loop—from discovery and reading through reasoning, modification, and verification.

01 / OBJECT TEXT STRUCTURE + RELATIONSHIPS
beginPlay = node {
  id: "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa",
  type: "/Script/BlueprintGraph.K2Node_Event"
}

beginPlay.then -> validate.execute / then -> unlock.execute / then -> open.execute / then -> notify.execute

# excerpt: Pin and intermediate Node bindings omitted
02 / QUERY TEXT DISCOVER + INSPECT
query eventGraph
exec flow from pin @node-guid/pin-guid depth 8
03 / PATCH TEXT MODIFY + VERIFY
patch eventGraph dry run
print = { palette: "returned-palette-entry-id" }
add print @source-node-guid/source-pin-guid -> print.execute
move print to (640, 320)

Loomle MCP Three core calls. Every supported Unreal object.

Explore Loomle MCP →

SAL gives agents one compact object interface to Unreal Engine instead of adding another MCP tool for every capability. sal_schema, sal_query, and sal_patch carry discovery, reading, and editing across every supported Unreal object.

Agent Skills Domain expertise, loaded on demand.

Explore Resident Skills →

Resident Skills are discovered and loaded through MCP. They teach agents how to combine the three core calls with domain-specific judgment—from reading exact pin geometry to dry-running, moving, and verifying a Blueprint graph. The comparison below uses the same nodes and links; only their layout changes.

BEFORESyntax-valid, visually loose.
Blueprint damage handling branch before applying the layout skill
AFTERStructured by the Blueprint layout skill.
The same Blueprint damage handling branch after applying the layout skill

OASIUM An immersive social world where players and AI agents explore, play, and create together.

Enter OASIUM ↗
OASIUM immersive social world collage

Bring AI agents into your Unreal workflow.