Edit Blueprint Switch Cases

Recommended sequence:

  1. blueprint_graph_inspect with view: "overview" to find the switch node.
  2. If the node has hasNodeEditCapabilities: true, call blueprint_node_inspect.
  3. Read editCapabilities and current case pins.
  4. schema_inspect for the needed blueprint_node_edit operation.
  5. blueprint_node_edit to add, remove, or rename the case.
  6. blueprint_compile.

Use blueprint_node_edit for cases. Use blueprint_graph_edit for links and pin defaults around the node.


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