Blueprint Graphs

Blueprint graph tools own graph-local nodes, pins, links, defaults, comments, layout, and node placement. They do not edit Blueprint member signatures.

Tool Summary

Tool Purpose
blueprint.graph.list List graphs in a Blueprint asset.
blueprint.graph.inspect Inspect nodes, links, and graph views.
blueprint.graph.edit Apply explicit graph edit commands.
blueprint.graph.layout Format selected graph regions.

blueprint.graph.list

Parameters

Field Required Notes
assetPath yes Blueprint asset path.
includeCompositeSubgraphs no Include composite or inline subgraphs.

Use graph ids from this tool when possible.

blueprint.graph.inspect

Parameters

Field Required Notes
assetPath yes Blueprint asset path.
graph yes Preferred graph address: {id} or {name}.
view no overview or wiring; defaults to overview.
filter.nodeIds no Restrict to node ids.
filter.text no Text filter.
page.limit no Defaults to 50, maximum 1000.
page.cursor no Pagination cursor.

Use overview first. Use wiring when planning connections. If a node has hasNodeEditCapabilities: true, inspect it with blueprint.node.inspect before editing local pins.

In wiring view, pin-local linkedTo is a UE-style reciprocal peer list. For flow direction, prefer links[*].directionNormalized plus fromNodeId / fromPin and toNodeId / toPin; normalized links run output pin to input pin.

Readability Tiers

Most nodes are one-shot readable through blueprint.graph.inspect: variables, function calls, branches, casts, math, and ordinary flow-control nodes expose their relevant pins and references directly.

Some nodes need a second graph read. For a local K2Node_MacroInstance, inspect k2Extensions.macro.macroGraph, then call blueprint.graph.list on the same asset. If that graph exists on the same Blueprint, inspect it to read the macro body. If it does not, treat the node as an external or library macro and rely on the call surface exposed in the current graph.

K2Node_Tunnel nodes are graph boundary/interface nodes for macro or composite graphs. They are not a hidden implementation body by themselves.

K2Node_AsyncAction nodes expose callable pins and result pins, but their implementation is runtime or C++ backed; do not assume there is a Blueprint subgraph to inspect.

Timeline nodes expose structural/template summary through embeddedTemplate / effectiveSettings where available, including timeline identity and high-level settings. Keyframe-level curve truth is not guaranteed by blueprint.graph.inspect; use execute to inspect Blueprint timeline templates or backing curve assets when a task depends on authored key times, values, interpolation, or curve samples.

blueprint.graph.edit

Parameters

Field Required Notes
assetPath yes Blueprint asset path.
graph no Preferred graph address.
graphName no Legacy graph address. Prefer graph.
commands yes Ordered command envelopes with kind.
continueOnError no Continue after operation-level failure.
dryRun no Validate without applying.
returnDiff no Include diff when supported.
returnDiagnostics no Defaults to true.
expectedRevision no Optimistic mutation guard when supported.

Command-specific fields are intentionally omitted from tools/list. Call schema.inspect with domain: blueprint, tool: blueprint.graph.edit, and the selected operation.

Edit Boundary

Use graph edit for:

  • Adding a node from a palette entry.
  • Connecting or disconnecting explicit pins.
  • Setting pin defaults.
  • Removing or moving a node.
  • Editing node comments or enabled state.

Use blueprint.member.edit for member signatures. Use blueprint.node.edit for node-local structures such as switch cases or Format Text arguments.

blueprint.graph.layout

Parameters

Field Required Notes
assetPath yes Blueprint asset path.
graph yes Preferred graph address.
scope yes selection with explicit nodes, or tree with root exec node.
spacing no Layout spacing; defaults to x 360, y 180.
origin no Optional top-left layout anchor.
dryRun no Validate without applying.
returnDiff no Include diff when supported.
returnDiagnostics no Defaults to true.
expectedRevision no Optimistic mutation guard when supported.

Layout changes positions only; it does not change Blueprint behavior.


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