Editor Tools
Editor tools operate on Unreal Editor windows and panels. They help agents get the editor into the right visible state, but they do not mutate asset data by themselves.
Tool Summary
| Tool | Purpose |
|---|---|
editor.open | Open or focus an Unreal asset editor. |
editor.focus | Focus a semantic panel inside an asset editor. |
editor.screenshot | Capture the active editor window to a PNG file. |
editor.open
Open or focus the editor for a specific asset.
Parameters
| Field | Required | Notes |
|---|---|---|
assetPath | yes | Unreal asset path to open. |
Next Step
Call context after opening if the next operation depends on the active editor or current selection.
editor.focus
Focuses a semantic panel inside an asset editor.
Parameters
| Field | Required | Notes |
|---|---|---|
assetPath | yes | Asset whose editor should receive focus. |
panel | yes | Semantic panel name, such as graph, viewport, details, palette, or find. |
Boundary
Use focus tools for editor navigation only. Use domain tools for asset data changes.
editor.screenshot
Captures the active editor window.
Parameters
| Field | Required | Notes |
|---|---|---|
path | no | Optional PNG output path. |
Use When
Use screenshots for visual confirmation, UI debugging, or when a task requires evidence from the visible editor state.