Editor Tools

Editor tools operate on Unreal Editor windows and panels. They help agents get the editor into the right visible state, but they do not mutate asset data by themselves.

Tool Summary

Tool Purpose
editor.open Open or focus an Unreal asset editor.
editor.focus Focus a semantic panel inside an asset editor.
editor.screenshot Capture the active editor window to a PNG file.

editor.open

Open or focus the editor for a specific asset.

Parameters

Field Required Notes
assetPath yes Unreal asset path to open.

Next Step

Call context after opening if the next operation depends on the active editor or current selection.

editor.focus

Focuses a semantic panel inside an asset editor.

Parameters

Field Required Notes
assetPath yes Asset whose editor should receive focus.
panel yes Semantic panel name, such as graph, viewport, details, palette, or find.

Boundary

Use focus tools for editor navigation only. Use domain tools for asset data changes.

editor.screenshot

Captures the active editor window.

Parameters

Field Required Notes
path no Optional PNG output path.

Use When

Use screenshots for visual confirmation, UI debugging, or when a task requires evidence from the visible editor state.


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